Industrialcraft 2


  1. Industrialcraft 2 Pipe
  2. Industrialcraft 2 Wire
  3. Industrialcraft 2 Solar Panel
  4. Industrialcraft-2-2.2.815
  5. Industrialcraft 2 Guide
Uploaded byAroma1997
Game Version1.12.2

I hope you have enjoyed:)-Be sure to like if you have enjoyed-.

  • A versatile, feature rich tech mod for Minecraft, initially released 2011.
  • The Jetpack is an armor item added by the IndustrialCraft 2 mod. An equip-able tool that allows the player to fly for as long as the fuel in the Jetpack lasts (around 55-65 secs). Flying is performed by holding down the jump key.
  • IndustrialCraft2, often stylized as IC2, is a mod for Minecraft based around industrial processes and is one of the most venerable mods still in use in Feed The Beast today. IC 2 introduces numerous features across a variety of areas in Minecraft, including resource.
Supported Java Versions
Supported Minecraft 1.12 Versions



  • Add isFlammable to TileEntityBlock. (estebes)


  • Fix console spam (estebes)


  • More crops. (estebes)


  • Fix #2613 (estebes)


  • Expose redstone methods to the TileEntityBlock (estebes)


  • Improve the Semi Fluid Generator. (estebes)


  • Fix build.gradle (estebes)


  • Fix build.gradle (estebes)


  • Fix build.gradle (estebes)


  • Revival of the BuildCraft compat module (estebes)


  • Small cleanup. (estebes)


  • Possibly actually fix #2593. (estebes)


  • Fix missing Jei crop seeds. Fix #2593. (estebes)


  • Fix being able to 'disable' the weed crop. (estebes)


  • Fix crop placement collision check. (estebes)


  • Allow disabling crops in the config (estebes)


  • Small fix. (estebes)


  • New old crops (in memory of IDN) (estebes)


  • Fix not calling markDirty() after fluid handler interactions (estebes)


  • Fix #2610 (estebes)


  • Fix #2691 (estebes)


  • Fix setting crops not updating terrain air quality (estebes)


  • Fix some wonky and a missing ore dict entryFixes #2659 and #2660 (Chocohead)
  • Allow upgrading Trade-O-Mats to be remotely accessibleGetting closer to the Trading Terminals being useful (Chocohead)
  • Add a remote access upgradeAllows blocks to mark themselves as reachable beyond the player's normal reach (although not necessarily always so) (Chocohead)
  • Cast slightly more safely (Chocohead)
  • Fix server crashFixes #2651, #2654, #2658, #2664, #2667, #2669 (Chocohead)


  • Add Trading Terminal outlineDoesn't do anything yet other than act as a test for ScrollableList (Chocohead)
  • Clean up ScrollableListAdd a way of removing items from the listRemove some of the funky bit ops in favour of hexFix scrolling with more than 17 itemsFix scroll bar falling out when items are added or removed (Chocohead)
  • Implement scroll bar ScrollableList (Chocohead)
  • Add GUIElement for drawing player heads (Chocohead)
  • Allow GUIElements to watch for the mouse being dragged (Chocohead)
  • Fix GUIElement scrolling being wonkyOnly 3 years late (Chocohead)
  • Fix item images not always drawing with the correct item shading (Chocohead)


  • Small cleanup (Chocohead)
  • Fix beer/coffee effects not stacking visuallyApplied in the background but never told the client (Chocohead)
  • Fix any possible hole in keyboard handlingQuell any problems from #2646 (Chocohead)
  • Try fix throwing handheld containers some moreShould fix #2453, #2556 and #2648 (Chocohead)


  • Small change. (estebes)


  • Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)


  • Improvments to ToolClass and ItemToolIC2 (estebes)
  • Minor fix. (estebes)
  • Improve IInventorySlotHolder compatibility. (estebes)


  • Improve IInventorySlotHolder. (estebes)


  • Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)


  • Add a new custom gauge. (estebes)


  • Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)


  • New pipe textures. (estebes)


  • Fixing annoying drill sound when breaking hard blocks. (estebes)


  • Try to fix the build. (estebes)


  • Change how pipe connectivity works. (estebes)


  • Become slightly distracted from the task at handHeat sinks still need implementing, but why not start redesigning the Steam Boiler instead?With heat no longer so clear cut the experience needs to be improved somewhat to account for itCurrently doesn't do anything other than heat up and look pretty (Chocohead)
  • Fix pump battery slot ignoring upgradesFixes #2594 (Chocohead)
  • Add a mechanism to average heat over timeAllows summarising an analogue process a little easierAllows compacting a SolidHeat instance down to a relative float value, which is also the string representationMoves networking additions to a single place (Chocohead)
  • Add a toggle group GUI elementMakes for slightly easier radio buttons (Chocohead)


  • Fix Coke Kiln. (estebes)


  • Allow creating SolidHeat instances on demandReduces object churn for large surfaces which change heat frequently (Chocohead)
  • Implement a notion of conductivityAllows heat aware tiles to change the heat conductivity alongside temperature differencesAlso fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
  • Mount specific heat capacity to SolidHeatRealistically the cases where SolidHeat is important the specific heat capacity is tooAlso makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
  • Fix heat tinting around solid blocksWill now use the surrounding block lights for each face which should stop it going completely black (Chocohead)


  • Avoid shading crop sticksFixes #2543 (Chocohead)
  • Add pair of heat (unaware) sinksColumn will need some more appropriate colours (Chocohead)
  • Copy less, loop moreProbably actually much more expensive to what was before it, but cleanerStill feel like there's a proper/sensible way to do with too (Chocohead)
  • Fix the rubber tree item modelTurns out what broke in 1.9 was parent item transforms stacked instead of being ignoredThus dropping Forge's inappropriate ones makes it work againFixes #2409 and #2558 (Chocohead)
Industrialcraft 2 turning table


  • Fix Crop providedQuality. (estebes)


  • Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)


  • Fix treetapping non-resin logs still consuming durabilityFixes #2584 (Chocohead)
  • More work on specific heat capacity (Chocohead)
  • Minor cleanup (Chocohead)
  • Switch to interfaces for heat awarenessBegins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
  • Avoid pushing every build as a releaseWe've had 170 now, back to betas (Chocohead)


  • Fix Crop Harvester recipe. (estebes)


  • Fix dynamite recipes being stingyFixes #2573 (Chocohead)
  • Fix acacia and dark oak crops dropping invalid logsFixes #2581 (Chocohead)
  • Fix EU-Reader crashing when the block being read changesFixes #2583 (Chocohead)
  • Fix new crops missing localisation (Chocohead)
  • Allow CropCards to customise the name of the produced seeds (Chocohead)
  • Fix bronze rotor missing a translationFixes #2570 (Chocohead)
  • Avoid creating lists just to be streamed (Chocohead)
  • Avoid ticking on the client without a reason (Chocohead)


  • Small fix. (estebes)


  • Small buff to crop availability to crossbreed (~20%). (estebes)


  • Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)


  • New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)


  • Create new release (estebes)


  • Fix a few things regarding the Classic profile. (estebes)


  • Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)


  • Fix some entries (estebes)


  • Fix missing ; (estebes)


  • Added a lot more oredictionary entries (estebes)


  • Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
  • Fix removals failing to notify neighbours (Chocohead)


  • Implement surface removalAppears to all work at least (Chocohead)


  • Fix hot cube item model (Chocohead)
  • Implement multi-surface mergingAlso makes some more optimisations (Chocohead)
  • Fix broken lang file (Chocohead)


  • Ensure the client is kept aware of cube heatLittle bit more work as it can (and does) change off thread (Chocohead)
  • Log surface with temperatureSuper spammy but makes it clear which a cube is in (Chocohead)
  • Rough colour changes for temperatureGood enough for the time being (Chocohead)


  • Avoid memory churning collections so much (Chocohead)
  • Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
  • Fix a collection of bugsActually lets heat flow now (without deadlocking too) (Chocohead)
  • Drop event notification systemIt's massively memory heavy for high surface areas for little gainTrades the memory savings so nodes know their neighbours (Chocohead)
  • Nothing to see hereUnless you're in dev, in which case there's a 'hot' 'cube'Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
  • Update Russian translation, thanks QuantumStatement (Chocohead)
  • Update German translation, thanks rumspringa (Chocohead)
  • Tape the Coke Kiln back up (Chocohead)


  • Fix API (estebes)


  • Fix generator facings (estebes)


  • Fix locale (estebes)


  • Actually fix build (estebes)


  • Fix build (estebes)


  • Refactor (estebes)
  • Temporarily disable the coke kiln (estebes)
  • Cleanup some code (estebes)
  • Added the bronze rotor (estebes)
  • Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
  • Improve the dynamic recipe manager (estebes)


  • Fix 2541 (estebes)


  • Turn off debugging to prevent log spam (estebes)


  • Fluid pipes internal logic improved. New Storage Box textures. (estebes)
  • Improves pipes (estebes)


  • Fix pipe bounding boxes for goodCould alternatively flip a static boolean to change the return of getOutlineBoundingBox() when renderingSaves cloning vanilla code but also looks clunkier (Chocohead)


  • Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)


  • Fix crash testing the internal side of pipes (Chocohead)


  • Small changes (estebes)


  • Play about with pipe hitboxes some moreSort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
  • Explicitly mention how to connect pipes (Chocohead)


  • better pipe textures (estebes)


  • Fluid pipes are live (estebes)


  • Show the side about to be rotated to when wrenching (Chocohead)
  • Add a utility to get the rotation based on ray trace (Chocohead)
  • Move the GL repositioning into EnhancedOverlay (Chocohead)


  • Fix overlay's alpha (estebes)


  • Fix overlay interaction with pipes (estebes)


  • Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
  • Allow IWrenchables to suggest whether a rotation is possibleDefaults to true as previously it was presumed everything was worth a try (Chocohead)
  • Add more context to IEnhancedOverlayProvider (Chocohead)
  • Avoid churning WrenchOverlays (Chocohead)


  • Plaster docs everywhereJust because I can (Chocohead)
  • Highlight the segment being hovered (Chocohead)
  • Drop the tessellator argumentRealistically it's never going to be in doubt (Chocohead)
  • Avoid using GameProfile#equalsIt checks both ID and name, which is no good if people change their names (Chocohead)
  • Break overlay rendering out into a dedicated handler (Chocohead)
  • Allow drawing overlays with colour directly (Chocohead)
  • Use a more appropriate functional typeGiven we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)


  • Fix connectivity (estebes)


  • More work on pipes (estebes)


  • More work on pipes (estebes)


  • Improve the enhanced overlay (estebes)


  • Crowbar recipe and locale (estebes)
  • Fix wrench durability (estebes)
  • Improve the crowbar (estebes)
  • Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
  • Update the simplified chinese translation (estebes)


  • New tanks and tank funcionality (estebes)
  • Add the Iridium Storage Box (estebes)


  • Fix not adjusting the multipliers for the new wind equation.. (Player)


  • Add translation for Creosote (estebes)
  • Add recipes for the storage boxes (estebes)
  • Fix refractory_bricks texture (estebes)
  • Added the storage box. Fix a few thigns here an there. (estebes)
  • Fix the Coke Kiln Hatch gui (estebes)


  • Fix #2531 (estebes)


  • Fix the Coke Kiln harvest tool (estebes)
  • Improve the DynamicRecipeManager (estebes)


  • Make wind simulation more resistant against dodgy world height or sea level values. (Player)


  • Improve the DynamicRecipeManager (estebes)
  • Small Coke Kiln fixes (estebes)


  • New multiblock - Coke Kiln (estebes)


  • Tint pipe item models rather than manually creating them (Chocohead)
  • Enhance pipe modelsFixes particle textures being wrong (Chocohead)
  • Allow ISpecialParticleModels to completely customise particles (Chocohead)


  • Custom IFluidHandler (estebes)


  • Fix logic (estebes)


  • Small wrench fix (estebes)


  • Small wrench improvements. (estebes)


  • Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)


  • Allow the new wrench to be used in recipes that use the old wrench. (estebes)
  • Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)


  • Allow disabling items from having jetpacks attached in the config (Chocohead)
  • Close enough (Chocohead)


  • Remove unnecessary castsThey're implict already from float/double addition/multiplication (Chocohead)
  • Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
  • Add support for custom mining drills (Chocohead)
  • Fix some items showing in classic that don't need to (Chocohead)
  • Fix filling classic empty cells not consuming them in the process (Chocohead)
  • Hide the lappack when using experimental (Chocohead)
  • Add support for custom hazmat armour (Chocohead)
  • Fix iron scaffolding appearing to be woodenFixes #2504 (Chocohead)


  • Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)


  • Fix imports (estebes)


  • Fix imports (estebes)


  • New wrench and wrench functionality (estebes)


  • Fix reactor GUI textureFixes #2489 (Chocohead)
  • Fix Block Cutting Machine GUI texture (Chocohead)
  • Fix using the wrong foam sprayer in both style profiles (Chocohead)
  • Allow classic MFE to charge and drain tier 3 items (Chocohead)
  • Ensure foam setting takes random tick speed into accountFixes #2521 (Chocohead)
  • Fix weighted item distributors failing to try lower priorities (Chocohead)
  • Hopefully fix encoding enums for the last timeIt's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)


  • Allow classic MFSU to charge and drain tier 4 items (Chocohead)


  • Add comparator support to the tankFixes #2471 (Chocohead)
  • Fix an IllegalAccessException using uu-world-scanFixes #2481 (Chocohead)
  • Fix GUI name with Advanced UpgradesFixes #2473 (Chocohead)
  • Notify observers when crops on crop sticks growFixes #2477 (Chocohead)
  • Fix UU scan missing air like blocksAdds a missing Watchdog reflection exception message too (Chocohead)
  • Fix machine recipe removal for multi-item outputs (Chocohead)
  • Fix the armour dyeing recipe matching too readily (Chocohead)


  • Allow the tier of the Mass Fabricator and Matter Fabricator to be changedHandles #2465 (Chocohead)
  • Move all profile related things into a package (Chocohead)
  • Add events for profile loading and switching (Chocohead)
  • Make profile names non-case sensitive (Chocohead)
  • Switch profile selection to the configNo more -DIC2.lotsOfFun needed (Chocohead)


  • Ensure the condenser always updates its tier too (Chocohead)
  • Fix the advanced miner having an indecisive tierFixes #2463 better (Chocohead)


  • Improve laser events a littleActually exposes the laser ItemStack within LaserShootEventNow allows lasers to go straight through cancelled entities (Chocohead)
  • Scale the Advanced Miner's tier with the Miner's (Chocohead)
  • Allow putting transformer upgrades in the Condenser (Chocohead)


  • Use Forge FakePlayer instead of our ancient one. (Aroma1997)


  • Ensure IInventory actions always saveShould fix #2437 (Chocohead)
  • Add additional checking to HandHeldInventory crashesShould make #2453 easy to debug (Chocohead)
  • Fix compressing lapisFixes #2451 (Chocohead)


  • Fix sending enum collections over the networkFixes #2448 (Chocohead)
  • Add a lapis to lapis block compression recipeImplements #2445 (Chocohead)
  • Fix leg and chestplate armour values being reversed (Chocohead)


  • Remove recipe cache until it can work properly. (Player)


  • Optimize machine recipe lookup performance. (Player)


  • Fix wind + water turbines not automatically updating rotorsFixes #2422 (Chocohead)
  • Potentially fix the Watchdog killing drop scansWill fix #2412 (Chocohead)
  • Implement IShapedRecipe on AdvRecipeShould allow output recipe removal in Craft Tweaker again (Chocohead)
  • Fix crash with classic empty cells (Chocohead)


  • Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)


  • Fix Iron Furnace sounds (Chocohead)
  • Fix adding gauges server sideFixes #2419 (Chocohead)


  • Add variety to explosion sounds depending on type (Chocohead)
  • Improve networking over enums (Chocohead)
  • Fix pump not switching on whilst working (Chocohead)
  • Add missing audio unload in the classic Canner (Chocohead)
  • Add sound to the Iron Furnace (Chocohead)
  • Fix the classic Canner and Cropmatron's GUIs (Chocohead)
  • Prepare canning machine for sounds (Chocohead)
  • Add proper sounds to the Electric and Induction FurnacesFixes #2413 (Chocohead)
  • Allow more flexibility with AudioManager (Chocohead)
  • Switch AudioManager#playOnce to be a more logical default (Chocohead)


  • Fix placing cables whilst holding an unpainted painterFixes #2403 (Chocohead)
  • Add separate volume control for IC2 audioAdd ability to control volume and attenuation distanceMove pre-existing audio configs into new audio section (Chocohead)


  • Protect against 0-sized inventories just in case. (Player)


  • Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)


  • Add slag to OreDict. (Aroma1997)
  • Made Uranium processing a bit more Factorio-like. (Aroma1997)


  • Fixed some recipes only accepting vanilla planksFixes #2399 (Chocohead)
  • Added Ukrainian translation, thanks olexn (Chocohead)
  • Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
  • Explicitly log non-overriden conflicting recipes (Chocohead)
  • Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
  • Fix recipe files running into each other without final line breaks (Chocohead)
  • Fix profile loading crash if additional mods aren't present (Chocohead)
  • Add #equals to ProfileTarget (Chocohead)
  • Add support for multiple profile texture overrides (Chocohead)
  • Add support for classic compact solars (Chocohead)
  • Improve loading of profiles from zips (Chocohead)
  • Add folder support for profile recipes (Chocohead)
  • Improve ability to cleanly switch between profilesWithout restarting of course, that never fails (Chocohead)
  • Move smelting recipes to ini file (Chocohead)
  • Implement recipe extension, add central profile collection (Chocohead)
  • Removed trailing empty column in hoe recipe (Chocohead)
  • Allow profiles to change smelting recipes (Chocohead)
  • Add defensive xp check to furnace recipe manager (Chocohead)
  • Fix some items being hidden that shouldn't have been (Chocohead)
  • Improve ease of parsing profiles (Chocohead)
  • Switch out SuddenlyTextures in favour of proper profile loadingSupports texture packs rather than completely hijacking the textures (Chocohead)
  • Fix logged errors when reloading resource packs (Chocohead)
  • Ditch SuddenlyTexturesProfile loading now offers everything it did, just without hacks (Chocohead)
  • Refactor utility XML methods out of GuiParserStatically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
  • Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
  • More work on recipe processingNow properly reads recipe replacement and addition files (Chocohead)
  • Add profile XML parsing, begin recipe processingRemoves the alt zip containing classicy thingsAdds in some better string representations of profile related objectsAllows TextureStyle to go in hash sets/maps (Chocohead)
  • Provide a better solution for the furnace recipe manager being more specialSpecial relative to most of the other machine's generic types at least (Chocohead)
  • Fix spelling mistake in the config (Chocohead)
  • Rename Classic to Version (Chocohead)
  • Push out version handling to ProfileManager (Chocohead)
  • Add texture porting to SuddenlyTexturesOnly does items and blocks (excluding the new obscurator format) (Chocohead)


  • Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
  • Fix the Stirling Kinetic Generator limiting output oddlyFixes #2397 (Chocohead)
  • Fix fluid handler resolving crashes during preinit (Chocohead)


  • Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
  • Ensure containers aren't accidentally duplicated (Chocohead)


  • Updated JEIHandler. (Aroma1997)


  • Fix recipe loading crash (Chocohead)


  • Fix the air compressing recipe taking precedence over others (Chocohead)
  • Add IRecipeInput for exact NBT tag matching (Chocohead)
  • Removed unnecessary @Deprecated annotations (Chocohead)


  • Add recipe removing backProperly splits disable to IC2 recipes and purge for everything else (Chocohead)


  • Add a noise to gas vapourisation (Chocohead)
  • Temporary fix for painter cleaning in JEIFixes #2384 (Chocohead)
  • Fix the old compressed air cell emptying recipeFixes #2274 (Chocohead)
  • Ensure foam and colour changes always saveFixes #2268 (Chocohead)
  • Fix machine recipes with inputs that have containersFixes #2385 (Chocohead)


  • Fix the painter cleaning recipe not workingFixes #2338 (Chocohead)
  • Nerf obsidian in the block cutting machineHandles #2189 (Chocohead)
  • Fix foamed cables not rendering the block behind themFixes #2337 (Chocohead)
  • Handle invalid meta values for classic cellsFixes #2383 (Chocohead)
  • Pause IC2 sounds whilst the game is also pausedFixes #2343 (Chocohead)
  • Add ItemHandler capability to reactor access hatchesFixes #2349 (Chocohead)


  • Fix EventReceivers not working. (Aroma1997)


  • Hopefully fix sparadic crashes from packet releasingIt was experimental after all (Chocohead)
  • Stop using a private field as a local variable (Chocohead)


  • Add additional information for bad fluid containersShould help with diagnosing #2375 further (Chocohead)
  • Fix the nano sabre breaking blocks in creativeNow matches how other swords in vanilla workFixes #2350 (Chocohead)
  • Experimental packet payload releasingShould fix #2352 without side effects (Chocohead)
  • Fix hand held container item switching (Chocohead)


  • Add Item#isEnchantable override to electric armour (Chocohead)
  • Fixed rotor stacks being flagged as empty if over damagedFixes #2190, #2326, #2373 (Chocohead)
  • Fixed generic warning (Chocohead)


  • Updated some translations. (Aroma1997)

Industrialcraft 2 Pipe


  • Fix charging cropnalyzers with non-single use items (Chocohead)


  • Add/Correct solid UU recipes (Chocohead)
  • Improve the windmeter to actually help with wind mills and turbinesA right click shall reveal useful information why (or why not) it is working (Chocohead)
  • Avoid wrapping conflicting recipe exceptions (Chocohead)


  • Improve JEI Item transfer in Industrial Workbench. (Aroma1997)


  • Fix block breaking crashing without a tile entityFixes #2367 (Chocohead)
  • Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
  • Defensively assume whether a connected server IC2 has or notFixes #2363, among others previously (Chocohead)


  • Fix crash when a BlockTileEntities is passed the wrong locationFixes #2360 (Chocohead)


  • Default out ITeBlock place handlers (Chocohead)
  • Block#getSubBlocks isn't client side only anymore (Chocohead)


  • Hopefully fix loading errors once and for all (Chocohead)

Industrialcraft 2 Wire


  • Fix SMP (Chocohead)


  • Hopefully fix edge URISyntaxException cases (Chocohead)
  • Fix torch placement on fences (Chocohead)


  • Fix splitter cable inconsistency (Chocohead)
  • Improve finding the recipe owner of invalid recipes (Chocohead)
  • Fix torches being placeable on cables (Chocohead)


  • This'll help (Chocohead)

Industrialcraft 2 Solar Panel


  • Move recycler blacklist patch somewhere more sensible (Chocohead)
  • Better handling of the Industrial Credit config (Chocohead)
  • Allow the fun to never stop (Chocohead)
  • Final fork for now (Chocohead)
  • Hide some more extra items (Chocohead)
  • Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
  • Fork that canning machineNot those two, the third one (Chocohead)
  • Provide alternative recipe setDoesn't cover all blocks/itemsAdds warning for when a shaped recipe overwrites its own character definition (Chocohead)
  • Provide an alternative CF sprayer (Chocohead)
  • Add back 2 old reactor components (Chocohead)
  • Annotate remaining tile entities (Chocohead)
  • Fork cables (Chocohead)
  • Allow electrolyzer picking (Chocohead)
  • Fork MFE and MFSUs (Chocohead)
  • Play about with texture substitution (Chocohead)
  • Initial concept for TeBlock filtering (Chocohead)
  • Concept for picking tile entities based on the configPersists between loads with different settingsThe config really just changes what an item will place (Chocohead)
  • Add back the old weed-ex can (Chocohead)
  • Add back extra ingots to acheive ingot parity (Chocohead)
  • Make old cells work similar to buckets (Chocohead)
  • Begin joint existance process (Chocohead)
  • Add compressed plants and fuel cans back (Chocohead)
  • Add near-depleted and re-enriched uranium back (Chocohead)
  • Annotate other multi-items (Chocohead)
  • Add back old cells (Chocohead)


  • Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
  • Item#addInformation is client side only (Chocohead)
  • Switch reactor GUI to use proper output method (Chocohead)


  • Rework redstone and comparator handling. (Aroma1997)


  • Fix personal chests not opening when looking inside (Chocohead)
  • Allow the nano saber to cut cobwebs (Chocohead)


  • Reverse test stuff (Aroma1997)
  • Test changelog autogeneration (Aroma1997)

Now, Minecraft has three Elements.

Mine, mine and craft.

1. Mine = it's YOUR world

2. Mine = mine resources

3. Craft = craft things

This is it. ICĀ², the future of IC.

While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. Ddj rz vs cdj 2000 nexus.

However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now.

Wiring is easier, batteries aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.

Industrialcraft 2

Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote.

Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands.

Or grab the rusty ol' Composite Vest, and start hunting Creepers with the new, all-mighty NanoSaber.

For more information or support, please visit the Industrialcraft Forums.

About Project

Created Mar 8, 2016


Total Downloads30,500,488


Industrialcraft 2 Guide