Codeblocks Mac Catalina

It seems like Codeblocks is a 32-bit app, which don’t run on macOS Catalina and higher. What Mac do you have? There’s a chance you can downgrade to Mojave, or you could Boot Camp to Windows if Codeblocks is on it. How to install Xcode on a Mac OS X - this video I am going to show How to Install C Code::Blocks in Macintos.

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If you work on a Mac OS X 10.9 Mavericks or later, you will run into the problem of Eclipse refusing to interactively debug problems that otherwise build and run fine: An attempt to start a debugging session by selecting Run
Debug
from the menu will result in Eclipse complaining that an Error with command: gdb --version has occurred.

The problem is caused by Apple switching away from GDB, the GNU debugger, to LLDB, the LLVM debugger, in their Xcode toolchain (along with the transition from GCC to Clang). Unfortunately, Eclipse is not capable of communicating with any debugger other than GDB (yet). Here is a step-by-step guide for installing and configuring GDB.

Installing GDB

As with GCC, the easiest way to install GDB is through Homebrew. In a Terminal window, run the command brew install gdb, and wait for it to complete. (As usual, it may ask for your password.)

Now, we need to code-sign the GDB executable, so it will be allowed to control other processes, as necessary for a debugger. For that, we will first create a new certificate in Keychain.

Creating a Certificate

Open the Keychain Access application (can be found in Applications/Utilities directory or through Spotlight). Select Certificate Assistant
Create a Certificate
in the application menu (Keychain Access). An assistant window will appear for guiding you through the process.

  1. First, you will be asked for the name and type of the certificate. You may choose the name arbitrarily, but to simplify its future use in command line, prefer names without spaces or other fancy characters, e.g., gdbcert.
  2. Make sure that Identity Type is set to Self Signed Root, change Certificate Type to Code Signing, check the Let me override defaults checkbox, and click Continue. Click Continue again in the popup prompt warning about the certificate being self-signed.
  3. On the next page, leave Security Number to be 1, and set Validity Period to a large enough number of days to cover the duration of the class or more, say, 365. (Certificates cannot last forever; the maximum validity period is 20 years.)
  4. Then click Continue once again, and keep doing so to skip the next six screens until you see the one entitled Specify a Location For The Certificate. For the only property, Keychain, choose System from the drop-down list. Lastly, click Create, type in your password, if prompted, and click Done.
  5. Back in the main window, choose the System keychain in the sidebar on the left, and select the newly created certificate from the list. Open the context menu and select Get Info. In the information window that will appear, expand the Trust section and set the Code Signing property to Always Trust. Close this window (you may be asked for your password), and quit Keychain Access.

Signing GDB

Our new certificate is now ready to be used. In order to make it immediately available for signing, we need to restart the Taskgate access-control service. You can use Activity Monitor to do this (also found in Applications/Utilities). Open it and filter the list of processes by typing taskgated in the search field in the toolbar. (If you cannot find it, make sure the menu item View
All Processes
is checked.)

There should be exactly one process left in the list. Highlight it, then select View
Quit Process
from the menu, and click Quit in the popup prompt. The Taskgate process will be terminated and, consequently, should disappear from the list. In a few seconds, it will be restarted by the system and should reappear in the list. Please wait for this to happen (it may take up to a minute or two, at worst).

Finally, in a Terminal window, run codesign -s gdbcert /usr/local/bin/gdb (if you named your certificate differently, replace gdbcert with its name here). Once again, you will be prompted for you username and password. If the command does not produce any output, then GDB is successfully signed.

Configuring Eclipse

The only thing left to do is to point Eclipse to the GDB executable. Open Eclipse
Preferences
from the main menu (not to be confused with Project Preferences). In the tree of options listed in the sidebar, navigate to C/C++
Debug
GDB
, and set the GDB debugger field to /usr/local/bin/gdb.

If there is no GDB section in the C/C++
Debug
subtree, close the preferences window, and try to first start a debugging session for any project that you can already run without problems. You can do it by either clicking the Debug button on the toolbar, or selecting Run
Debug
from the main menu. This attempt will, of course, fail with an error message about the gdb command, but it will force the said C/C++
Debug
GDB
settings to appear in the preferences.

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This will change the GDB executable for new projects; for all existing ones (that you are going to use debugging for), you will need to manually update their debug configurations. To do that, select Run
Debug Configurations
from the menu. In the window that appears, one after another, select every project under the C++ Application section in the sidebar. For each of them, open the Debugger tab, set the GDB debugger field to the same path /usr/local/bin/gdb, and click the Apply button. After repeating this change for all listed projects, click Close.

If the above steps do not solve the issue on your machine, or you encounter a problem while following them, please do not hesitate to come to one of the upcoming common labs for help.

Quickstart

  1. Install Xcode and the Xcode Command Line Tools
  2. Agree to Xcode license in Terminal: sudo xcodebuild -license
  3. Install MacPorts for your version of the Mac operating system:
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Installing MacPorts

MacPorts version 2.6.4 is available in various formats for download and installation (note, if you are upgrading to a new major release of macOS, see the migration info page):

  • “pkg” installers for Big Sur, Catalina, Mojave, and High Sierra, for use with the macOS Installer. This is the simplest installation procedure that most users should follow after meeting the requirements listed below. Installers for legacy platforms Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard and Tiger are also available.
  • In source form as either a tar.bz2 package or a tar.gz one for manual compilation, if you intend to customize your installation in any way.
  • Git clone of the unpackaged sources, if you wish to follow MacPorts development.
  • The selfupdate target of the port(1) command, for users who already have MacPorts installed and wish to upgrade to a newer release.

Checksums for our packaged downloads are contained in the corresponding checksums file.

The public key to verify the detached GPG signatures can be found under the attachments section on jmr's wiki page. (Direct Link).

Please note that in order to install and run MacPorts on macOS, your system must have installations of the following components:

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  1. Apple's Xcode Developer Tools (version 12.2 or later for Big Sur, 11.3 or later for Catalina, 10.0 or later for Mojave, 9.0 or later for High Sierra, 8.0 or later for Sierra, 7.0 or later for El Capitan, 6.1 or later for Yosemite, 5.0.1 or later for Mavericks, 4.4 or later for Mountain Lion, 4.1 or later for Lion, 3.2 or later for Snow Leopard, or 3.1 or later for Leopard), found at the Apple Developer site, on your Mac operating system installation CDs/DVD, or in the Mac App Store. Using the latest available version that will run on your OS is highly recommended, except for Snow Leopard where the last free version, 3.2.6, is recommended.
  2. Apple's Command Line Developer Tools can be installed on recent OS versions by running this command in the Terminal:

    Older versions are found at the Apple Developer site, or they can be installed from within Xcode back to version 4. Users of Xcode 3 or earlier can install them by ensuring that the appropriate option(s) are selected at the time of Xcode's install ('UNIX Development', 'System Tools', 'Command Line Tools', or 'Command Line Support').

  3. Xcode 4 and later users need to first accept the Xcode EULA by either launching Xcode or running:
  4. (Optional) The X11 windowing environment for ports that depend on the functionality it provides to run. You have multiple choices for an X11 server:
    • Install the xorg-server port from MacPorts (recommended).
    • The XQuartz Project provides a complete X11 release for macOS including server and client libraries and applications.
    • Apple's X11.app is provided by the “X11 User” package on older OS versions. It is always installed on Lion, and is an optional installation on your system CDs/DVD with previous OS versions.

macOS Package (.pkg) Installer

Mac

The easiest way to install MacPorts on a Mac is by downloading the pkg or dmg for Big Sur, Catalina, Mojave, High Sierra, Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard or Tiger and running the system's Installer by double-clicking on the pkg contained therein, following the on-screen instructions until completion.

This procedure will place a fully-functional and default MacPorts installation on your host system, ready for usage. If needed your shell configuration files will be adapted by the installer to include the necessary settings to run MacPorts and the programs it installs, but you may need to open a new shell for these changes to take effect.

The MacPorts “selfupdate” command will also be run for you by the installer to ensure you have our latest available release and the latest revisions to the “Portfiles” that contain the instructions employed in the building and installation of ports. After installation is done, it is recommended that you run this step manually on a regular basis to to keep your MacPorts system always current:

At this point you should be ready to enjoy MacPorts!

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Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

Source Installation

If on the other hand you decide to install MacPorts from source, there are still a couple of things you will need to do after downloading the tarball before you can start installing ports, namely compiling and installing MacPorts itself:

  1. cd” into the directory where you downloaded the package and run “tar xjvf MacPorts-2.6.4.tar.bz2” or “tar xzvf MacPorts-2.6.4.tar.gz”, depending on whether you downloaded the bz2 tarball or the gz one, respectively.
  2. Build and install the recently unpacked sources:
    • cd MacPorts-2.6.4
    • ./configure && make && sudo make install
    Optionally:
    • cd ./
    • rm -rf MacPorts-2.6.4*

These steps need to be perfomed from an administrator account, for which “sudo” will ask the password upon installation. This procedure will install a pristine MacPorts system and, if the optional steps are taken, remove the as of now unnecessary MacPorts-2.6.4 source directory and corresponding tarball.

To customize your installation you should read the output of “./configure --help more” and pass the appropriate options for the settings you wish to tweak to the configuration script in the steps detailed above.

You will need to manually adapt your shell's environment to work with MacPorts and your chosen installation prefix (the value passed to configure's --prefix flag, defaulting to /opt/local):

  • Add ${prefix}/bin and ${prefix}/sbin to the start of your PATH environment variable so that MacPorts-installed programs take precedence over system-provided programs of the same name.
  • If a standard MANPATH environment variable already exists (that is, one that doesn't contain any empty components), add the ${prefix}/share/man path to it so that MacPorts-installed man pages are found by your shell.
  • For Tiger and earlier only, add an appropriate X11 DISPLAY environment variable to run X11-dependent programs, as Leopard takes care of this requirement on its own.

Lastly, you need to synchronize your installation with the MacPorts rsync server:

Upon completion MacPorts will be ready to install ports!

It is recommended to run the above command on a regular basis to keep your installation current. Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.

Git Sources

If you are developer or a user with a taste for the bleeding edge and wish for the latest changes and feature additions, you may acquire the MacPorts sources through git. See the Guide section on installing from git.

Purpose-specific branches are also available at the https://github.com/macports/macports-base/branches url.

Alternatively, if you'd simply like to view the git repository without checking it out, you can do so via the GitHub web interface.

Selfupdate

If you already have MacPorts installed and have no restrictions to use the rsync networking protocol (tcp port 873 by default), the easiest way to upgrade to our latest available release, 2.6.4, is by using the selfupdate target of the port(1) command. This will both update your ports tree (by performing a sync operation) and rebuild your current installation if it's outdated, preserving your customizations, if any.

Other Platforms

Running on platforms other than macOS is not the main focus of The MacPorts Project, so remaining cross-platform is not an actively-pursued development goal. Nevertheless, it is not an actively-discouraged goal either and as a result some experimental support does exist for other POSIX-compliant platforms such as *BSD and GNU/Linux.

The full list of requirements to run MacPorts on these other platforms is as follows (we assume you have the basics such as GCC and X11):

  • Tcl (8.4 or 8.5), with threads.
  • mtree for directory hierarchy.
  • rsync for syncing the ports.
  • cURL for downloading distfiles.
  • SQLite for the port registry.
  • GNUstep (Base), for Foundation (optional, can be disabled via configure args).
  • OpenSSL for signature verification, and optionally for checksums. libmd may be used instead for checksums.

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Normally you must install from source or from an git checkout to run MacPorts on any of these platforms. Toby fox twitter.

Help

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Help on a wide variety of topics is also available in the project Guide and through our Trac portal should you run into any problems installing and/or using MacPorts. Of particular relevance are the installation & usage sections of the former and the FAQ section of the Wiki, where we keep track of questions frequently fielded on our mailing lists.

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If any of these resources do not answer your questions or if you need any kind of extended support, there are many ways to contact us!